Once upon a time, there was a guy who really loved dragons, we’ll call him Sarkhan. And one of those dragons really made Sarkhan the Mad. Then he went back in time and fixed everything – including his beloved dragons!

Suddenly Sarkhan was Unbroken – and I aim to break him down to instill a little fire and flight in your step toward victory! So let’s start with a decklist and take flight in a second …

Sarkhan Broken

Creatures (27)
2 Sarkhan Unbroken
3 Urborg Elf
3 Quirion Ranger
2 Wirewood Channeler
3 Elvish Pioneer
2 Dragonspeaker Shaman or Dragonlord’s Servant
2 Krosan Drover
4 Bogardan Hellkite
2 Dragonlord Atarka
2 Dragonlord Kolaghan
7 more dragons of your choice
2 Scourge of Valkas or Dragon Tempest

Spells (14)
2 Dragonstorm
2 Inexorable Tide
3 Dark Ritual
3 Rites of Flourishing
2 Lay of the Land
2 Naturalize

Lands (32)

1 Haven of the Spirit Dragon
4 Evolving Wild
3 Shimmering Grotto
3 Dismal Backwater
3 Frontier Bivouac
10 Forests
10 Mountains
4 Swamps
4 Islands

Obviously this is an 80-card deck. We’ve kept the 60/40 ratio of Spells to Lands simply because we want to fly through this as quickly as possible, but it is a mana sink for sure.

The meta design is we want to get Sarkhan Unbound’s ultimate off or Dragonstorm to blow big! So we’ve packed a ton of small spells in that should accelerate being able to play Dragonstorm or to flood the Tide onto Sarkhan. Once you get those off, the idea is to get the Scourge out first, then Kolaghan and finally the Bogardan Hellkites. Even if you’re playing in a large multi-player, you should be able to take out two or even three players easily and remain a large threat.

Unfortunately, the reality is that this deck also relies on four cards to combo with and you need to be able to win even if you don’t get that 5% of your deck. That’s also why there are a number of spells in here to make it easier to get mana out fast or lower casting cost to get those dragons in the air. The biggest one is the Rites of course. From there all the fun tricks like using Quirion Ranger to untap Wirewood Channeler or even using Sarkhan’s +1 to play into more dragons or acceleration.

So here are some ideas for alternatives …

Add in more of the Dragonstorms and Sarkhans, potentially taking out something like the Drovers or Shamans. That really focuses you on trying to get those abilities off.

You could go superlean and cut out the Ranger, Channelers, Pioneers, Drovers and the Shamans. Take out six land and you’re down to 60. Cut two dragons, add in another Dragonstorm and Sarkhan – and you’ve doubled your chances of pulling the bomb. Or, more likely, you could get flooded and not have a fast, reliable way to cast them since you’ve cut the heart out of your mana ramp.

Any way you play it, Sarkhan Unbroken lives to make the Dragons fly whether by his hand or in the glory of a Dragonstorm. Let fly the dragons and may your victory be well done!

— Nicol Billas

Originally Published April 27, 2015 @ amusengames.ca