About two weeks ago, both Canada and the neighbour directly south celebrated Independence from England. At that time, I wrote the first of two articles about Origins, which centered around White and Red planeswalkers. It was a little aggro and decidedly unapologetic – not very Canadian even if it was the right colours.

This time we will look at an American counterpart based on the Red, White & Blue planeswalkers. While this deck runs with many similar themes especially considering the same flipping principals apply for two out of three planeswalkers, it has more of a combo feel. With three colours, the deck has to shift from more of an aggressive format to something much more combo-riffic.

American Control

2 Jace, Vryn’s Prodigy / Jace, Telepath Unbound
2 Chandra, Fire of Kaladesh / Chandra, Roaring Flame
2 Kytheon, Hero of Akros / Gideon, Battle-Forged

2 Willbreaker
2 Tower Geist
2 Avaricious Dragon
2 Embermaw Hellion
2 Archangel of Tithes
3 Dreamscape Artist
2 Jace’s Archivist
3 Lore Broker
2 Nivix Guildmage
2 Sunhome Guildmage
3 Confessor
2 Wandering Champion

3 Turn to Frog
2 Talent of the Telepath
2 Jace’s Sanctum
3 Act of Treason
2 Chandra’s Ignition
3 Celestial Flare
2 Swift Reckoning
3 Fiery Temper
3 Frantic Purification
3 Dragon Fodder
3 Lightning Helix

4 Evolving Wilds
4 Terramorphic Expanse
3 Boros Guildgate
3 Izzet Guildgate
3 Azorius Guildgate
7 Plains
9 Islands
7 Mountains

To say that there is a control theme would be an understatement. Most of the instants and sorceries are designed to control your opponent’s critters by eliminating those threats or making them your own.

Part of what makes this a combo deck is the interaction that the blue has with the original red and white spells from the Canadian Origins deck. Jace’s abilities make you discard to draw cards to get five cards into your graveyard. This deck has many ways – both spells and critter abilities – to drop those five cards into the graveyard.

Take for instance, the lands that sac for specific basic lands. Add in the critters that make you discard and then draw – in conjunction with a few madness spells. There are also critters that let you discarding to search for other cards or make everyone discard. That plays in with Jace’s ultimate.

Fortunately, there are many win conditions beyond any one of the planeswalker’s ultimates. Pave the way over the critters with spells, steal those critters or just attack with your own big baddies. This deck will have your playing control with all the strings.

This deck will likely be better against another single player big deck. However, with a few slight alterations such as mass critter control, it might work better for multiplayer. Fortunately, both Jace and Chandra are better for MP – so if you can take advantage of them, that’s even better.

Until next time, may your decks win and your planeswalker continue to be the ultimate force on the field!

— Nicol Billas

Originally Published July 18, 2015 @ amusengames.ca